Norman Marlowe, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a simple black robe with red stripes complete with hood. His right hand appears badly burned and disfigured. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Norman has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Disease, Insane. Bonds: Poor. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 6 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Gomory Weld, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears violet painted combat armor at almost all times. His red hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Athletic. Flaws: Disease, Antagonistic, Racist. Occupation: Sage
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: Just what you see.
Adelard Kelsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a fancy tan suit. He has a very tight haircut. His eyes are likewise green.
Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 6 (-2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Gerald Hartford, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears an entirely black suit with violet socks and a vest with buckled shoes. He has a hunchback. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He snorts whenever he laughs or is feeling confident. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Dyer for hire.
Motivation: To unite with his brother; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate.
Godfrey Spalding, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a small hat to hide his balding. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Religious. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 6000 sp.
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