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Advanced [show]


Percival York, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple grey robe with yellow stripes complete with hood. His head has been shaved. His green eyes peer out from beneath his top grey hat.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly. Bonds: Enemies, Slave, Religious, Nature. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Percival York, Male Human Aristocrat 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 110 pp.


Social Check DCs


Roger Shelby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He prefers to wear brown clothing when he does not wear armor. He sports a flattop hair cut. His green eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Adventurer. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Roger Shelby, Male Human Warrior 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Malachite (11 gp). Jasper (30 gp).


Social Check DCs


Anselm Thornton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Seamstress business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Shy, Insane, Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Thornton, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a robe, a symbol of his god around his neck, and a dagger on his belt. He has a small bristly mustache and wavy blonde hair. He has several tiny jet earrings on each ear.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He has a crush on the local Dilettante; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Gilbert Tatum, Male Human Warrior 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 9 (-1)7 (-2)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Tourmaline (150 gp). Malachite (14 gp). Alexandrite (300 gp). Star rose quartz (30 gp).


Social Check DCs


Aldous Tatum, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'6" and is dressed in a clean tan cloak covering his clean studded leather. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To clean up the streets; and he seems to be bored by most things

Ideals: Gifted, Persistence. Flaws: Mundane, Hedonist. Bonds: Guardian. Occupation: Sailor

Voice: Soothing and warm

Attributes [hide]

Aldous Tatum, Male Human Warrior 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp. Chrysoprase (70 gp). Iolite (70 gp). Azurite (7 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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