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Advanced [show]


Aldous Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his golden hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born in the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Bonds: Rich, Enemies, Immigrant. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Aldous Tindall, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Gnome
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Frederick Tindall, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan cloak and cross-gartered grey stockings. He is tall, broad shouldered and powerfully built. He has styled his chestnut hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Frederick hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted psionic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Hedonist. Bonds: Enemies, Job, Slave. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Tindall, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Wymar Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and auburn with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful brothel owner made him what he is. A gifted student he started as a Beggar, but he got bored and became a Spy. He now owns his own business.

Motivation: To be a Beggar again.

Flaws: Ugly, Disease, Insane. Bonds: Job, Mentor. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Wymar Shelly, Male Human Warrior 8
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 47 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 9 (-1)12 (+1) 17 (+3)9 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +0 / 2d10-3, Grapple -1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Alton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears a simple violet robe with black stripes complete with hood. His brown hair is thinning but still full. His ears are large.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Antagonistic, Insane, Mundane. Bonds: Nature. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Percival Alton, Male Human Monk 9
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 16 (+3)18 (+4)
Skills Deception +7, Stealth +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Rolf Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful wizard made him what he is. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Opinionated. Flaws: Fearful. Bonds: Job, Mentor, Immigrant. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Rolf Barclay, Male Human Adept 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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