Trym Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born several months after his father was called into army service. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Impeccable. Bonds: Family, Military. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp. White opal (1500 gp). Alexandrite (1400 gp). Peridot (40 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Dudley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear tan pants and tee shirts. His white hair is braided into rings. His green eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gerard was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Shoemaker.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Shoemaker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 61 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1000 gp. Sapphire pendant on gold chain (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
Godfrey Tindall, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born on a small isolated farm. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Disease. Bonds: Guardian, Enemies, Nature. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3200 sp.
Kody Shirley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a tight grey one piece outfit complete with pants, hood, and a cape and is in decent physical shape. With a patchy brown beard and wild brown hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Religious, Mentor. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. Red spinel (110 gp).
Raymond Wharton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in blue turtlenecks beneath a grey coat with tan slacks, and is pretty ugly. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.
History: Raymond lived on a farm with his father, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. After a long history of fighting, Raymond and his spouse have recently divorced.
Motivation: Doesn't want to be a Ruler and was forced into it by his family; and regain custody of his daughter
Ideals: Artistic. Flaws: Ugly, Racist, Antagonistic. Bonds: Family. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Jet (110 gp). Amethyst (110 gp). Deep green spinel (110 gp).
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