Gunter Wallace, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with blue pants. He is muscular with a powerful set of arms. He has wavy white hair. His green unseeing eyes seem to look past you.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Philantrophist. Flaws: Disease, Antagonistic, Hedonist. Bonds: Immigrant. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: Red spinel (100 gp). Lapis lazuli (4 gp). 1 Masterwork Common Ranged Weapon.
Anselm Gresham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and is wearing a long, brown, dusty cloak. His long golden hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sellsword arts, while his father instructed him in etiquette, music and courtly manner. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Rich. Occupation: Sellsword
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp.
Raymond Branson, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Navigator for hire.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Joker. Bonds: Adventurer, Mentor, Job, Military. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Heward Elton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a lot of dark rich colors, with gold accents, and a wedding ring on his left hand. His black hair is slicked back into a classic pompadour. His blue eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: His father raised him in a mountain cabin. While studying, he fell in love. They married and had a son. Days after completing his studies, news broke out that his hometown was attacked by giants. Heward was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Many giants want him driven away.
Flaws: Emotional. Bonds: Attractive, In love, Enemies, Nature. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 30 pp. 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.
Peter Redfield, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses like a well dressed Dyer does. His hair is chestnut and curly. His brown unseeing eyes seem to look past you.
Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and to be a baker again
Ideals: Opinionated. Flaws: Disease, Fearful. Bonds: Job, Nature. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 pp.
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