Roger Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of giants once and for all.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and revenge
Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 67 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. His golden hair is unkempt and raggedy. His thin eyebrows rest above his beady violet eyes.
Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 4 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: To protect his home.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Poor. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Climber’s kit. 1 Masterwork manacles. 1 Silk rope.
Godfrey Fidget, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He is physically well-built. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: His tongue was cut out and he uses sign language. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Fighting, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 35000 sp. 3 Alchemist’s fire. 1 Everburning torch.
Odo Harlan, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. With bright auburn hair and a scraggly beard. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Energy wise he seems alert and responsive.
History: Born in the east his family was never financially stable. Over the years he perfected his riding and shooting skills. He now owns his own business.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Professionalism. Flaws: Shy. Bonds: Poor, Nature. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. Carnelian (30 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Addington, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a black suit, yellow shirt, and black tie. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Chad grew up listening to his father's many stories. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Chad's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Family. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Celestial, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: Chrysoprase (50 gp). Jasper (50 gp). Lapis lazuli (15 gp). Sard (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
