Gilbert Ryley, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His silver hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He has built up a small fortune and can afford his own way.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Impeccable, Gifted. Bonds: Enemies, Rich, Adventurer. Occupation: Jeweler
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Eye agate (10 gp). Banded agate (10 gp). Azurite (10 gp). Obsidian (10 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of death around his neck, and a longsword on his belt. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.
History: He got into the Carter business at a young age. After coming to the age of reason, Gomory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 11 years.
Motivation: Wants his loneliness to end; and he is unsatisfied with his job
Ideals: Fighting, Disciplined, Gifted. Bonds: Has a crush, Job. Occupation: Carter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 7 (-2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Moonstone (70 gp). Alexandrite (700 gp).
Ernest Easton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He keeps his silver hair in a flapper bob. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is harsh and unforgiving.
History: The child of western immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Brewer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp.
Nicholas Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. His chestnut hair is cut jaggedly and amateurishly. He has violet eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nicholas's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Joker. Flaws: Antagonistic, Addict. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 900 gp. Malachite (14 gp). Moss agate (14 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
Adam Compton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He very much looks the part of a Spice Merchant, and his gloved hand is found clutching a trident. His hair is cut close to his head. He has gleaming, smiling hazel eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the south, certain he would find work there.
Motivation: Sabotage a competitor; and he is compelled to act according to his religious beliefs
Flaws: Insomniac, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Spice Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amber (50 gp). Zircon (60 gp).
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