Manfred Alby, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his yellow robe and has his longbow always slung over his shoulder. His red hair is cut jaggedly and amateurishly. His violet eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to get laid; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Has a crush. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 2000 sp.
Gunter Ridley, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When he was but 8 years old his parents immigrated from the north. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Justice, Gifted. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 15 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Hamilton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His black hair is cut short. His eyes are gray and catlike.
Personality: Hunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Hunter in town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.
Ideals: Athletic, Extrovert. Bonds: Job, Rich, Immigrant. Occupation: Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Celestial, Goblin, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 900 gp. Black pearl (1100 gp). Golden pearl (100 gp). Malachite (9 gp). Blue star sapphire (1000 gp).
Charles Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Armorer does. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. His brown hair has been sun bleached extensively. He has several tiny emerald earrings on each ear.
Personality: He acts crazy and hedonistic. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Armorer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Odo Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is braided into rings. His amber eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Locksmith soon after.
Motivation: Many illithids want him driven away; and expand his business
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Job, Military, Enemies. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp.
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