Henry Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of southern immigrants he idolized his father. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and he has a crush on the local actor
Ideals: Joker, Logical. Flaws: Forgetful. Bonds: Immigrant, Has a crush. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Ignan, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. Moss agate (16 gp). Bloodstone (50 gp). Red garnet (140 gp). 1 Minor magic item.
Manfred Colton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a deerstalker hat to cover his moderate length brown hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted, Fighting. Flaws: Terse, Disease. Bonds: Adventurer. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Sydney, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear white tank tops with brown pants. He keeps his long red hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Athletic. Bonds: Attractive, Immigrant, Mentor, Family. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 150 pp. Azurite (14 gp). Blue sapphire (1000 gp). Black pearl (200 gp). Rock crystal (50 gp). Violet garnet (200 gp). Moonstone (50 gp). Moonstone (50 gp).
Alexandre Barclay, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a black costume with the symbols of the sun god on his torso, marred by beers. He has moderate length black hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and a deep hatred of gnolls
Flaws: Ugly, Addict. Bonds: Enemies, Rich, Immigrant. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 3000 sp. Obsidian (14 gp). Black pearl (1100 gp). Pink pearl (140 gp). Brown-green garnet (140 gp).
Ernest Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is cut close to his head. His violet eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: Gifted from a young age, Ernest studied abroad. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Family, Guardian. Occupation: Performer
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 42000 sp. 1 Minor magic item.
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