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NPC Generator

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Advanced [show]


Hunter Ogden, Male Human [Permalink]

Personal [hide]

Description: This man wears just a brown suit, and sports empty pouches on his belt. His long blonde hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his mother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Hunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Entrepeneur, Gifted, Philantrophist. Bonds: Job, Family. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Hunter Ogden, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)7 (-2) 11 (+0)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +1

Possessions: 100 gp. Coral (60 gp). Chrysoprase (60 gp).


Social Check DCs


Manfred Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His blonde hair is greasy and uncared for. His eyes are a pleasant green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Soapmaker, but he got bored and became a Shoemaker. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Manfred Peyton, Male Human Warrior 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 27 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 2000 sp. Tourmaline (130 gp).


Social Check DCs


William Brandon, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to cover his moderate length brown hair. His green eyes are passionate and lively.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: He was born the only child of a wealthy merchant. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Entrepeneur, Gifted, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Performer

Voice: Squeaky

Attributes [hide]

William Brandon, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and is well dressed, constantly wearing a black suit, green shirt, and brown tie. His golden hair is matted, messy, and big. His eyes are hazel and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Miller. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by drow. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Someone believes him a fraud; and expand his business

Flaws: Ugly. Bonds: Job, Adventurer, Poor, Enemies. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Ernest Walcott, Male Human Ranger 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight blue one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Westcott, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 16 (+3)7 (-2)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2200 sp.


Social Check DCs

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