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NPC Generator

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Advanced [show]


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He has all his life been fascinated with music.

History: Gerald was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Gerald Graham, Male Human Wizard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)5 (-3) 11 (+0)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs


Shane Vance, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.

History: When he was but 8 years old his parents immigrated from the north. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Server

Voice: pre-pubescent

Attributes [hide]

Shane Vance, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Percival Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Athletic, Gifted, Justice. Bonds: Adventurer. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Heiser, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Weston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His black hair is smooth and relatively long. He is baby faced.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast forest. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kyle was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Impulsive, Racist. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Kyle Weston, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Black star sapphire (400 gp). Amethyst (50 gp). Freshwater pearl (11 gp). Chalcedony (80 gp).


Social Check DCs


Odo Gracey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan shirt with thin grey vertical stripes and blue pants. His hair is always cut to a buzz. He has blue eyes.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and meet up once more with his childhood friend

Bonds: Job, Adventurer, Mentor, Military, Religious. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Odo Gracey, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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