Aldous Hayes, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of maces on his belt, each one with a opal on the hilt. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.
Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Body Guard, who enjoyed hunting, Aldous was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Bookbinder
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 40000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item.
Percival Charlton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He carries with him a set of rapiers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is red, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.
History: Percival was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Justice. Bonds: Attractive, Adventurer, Family. Occupation: Engraver
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Carlisle, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear brown pants and tee shirts. He has shaved his head bald. His half smiles and violet eyes are beguiling and draw you in.
Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a small toy that he constantly fidgets with.
History: The child of a Guard, who enjoyed hunting, Clerebold was taken on many hunting expeditions. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end
Ideals: Artistic. Flaws: Insane, Addict. Bonds: Attractive, Nature. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon.
Gomory Camden, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with grey and red striped suspenders. He wears various colorful collared shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair, when down, is lengthy. His gray eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the south. He has a minor phobia of water and hates getting wet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Pacifist, Gifted. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Kyle Tyndall, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His skin is also unnaturally pale. His hair is cut close to his head. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich northern family. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kyle's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
