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NPC Generator

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Advanced [show]


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His whole body is exceptionally muscular. His tied-back hair is brown. His thin eyebrows rest above his beady blue eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born into a rich family. Tim was born on a far southern mountains where he grew up under the tutelage of his father, an expert Body Guard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Body Guard

Voice: Spits and sputters

Attributes [hide]

Tim Marleigh, Male Human Barbarian 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Sard (60 gp).


Social Check DCs


Simon Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He carries a battered kukri and tarnished rapier as well. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Body Guard mother left him crippled. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Shepherd

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Sharps, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Godfrey Adley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His blonde hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: A strong sense of loyalty to Human people; and revenge

Flaws: Greedy, Disease, Racist. Bonds: Attractive, Adventurer, Enemies. Occupation: Guard

Voice: American accent

Attributes [hide]

Godfrey Adley, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Robert Mori, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His brown hair is long and unkept. His eyes are amber and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of goblins; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Religious. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Robert Mori, Male Human Monk 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Athletics +2, Deception +1
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Reynard Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered longbow and tarnished sai as well. He has a long red beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Reynard was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Reynard Anderton, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 17 (+3)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs

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