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Advanced [show]


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His white hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Fighting. Bonds: Rich, Job, Nature. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Gomory Graeme, Male Human Fighter 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. Moss agate (15 gp). Tiger eye turquoise (15 gp). Black pearl (200 gp).


Social Check DCs


Gunter Everleigh, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is black. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the north. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Gunter Everleigh, Male Human Aristocrat 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)6 (-2) 11 (+0)15 (+2)
Skills History +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arnold Sherwood, Male Human [Permalink]

Personal [hide]

Description: This western man wears a blue shirt with thin brown vertical stripes and green pants. His clothes are grease stained in places. He wears a colorful flower in his white hair. His hazel eyes dart from person to person.

Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the west. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Arnold Sherwood, Male Human Fighter 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Landon, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has moderate length chestnut hair. His eyes are a pleasant gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Disciplined. Bonds: Has a crush, Mentor, Adventurer, Job. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Hunter Landon, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)7 (-2) 12 (+1)11 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Bertram Fidget, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Brewer for hire.

Motivation: Expand his business; and to be a baker again

Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Bertram Fidget, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills Stealth +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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