Raymond Adley, Male Human [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times, and he perpetually has his kukri ready. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a white middle class family as the only child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To end his boredom.
Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Family. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3200 sp. Carnelian (40 gp). Alexandrite (800 gp). Jade (90 gp).
Kody Sutherland, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and dresses like a well dressed Tailor does. His skin is also unnaturally pale. He has a very tight haircut. His eyes are hazel.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy, self-centered, vain, and jealous.
History: Kody was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He desires power and/or immortality; and sabotage a competitor
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Tailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 cp. Rhodochrosite (8 gp). Jasper (60 gp).
Norman Abram, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear blue clothing when he does not wear armor. His auburn hair is matted, messy, and big. His amber eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult.
Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 40000 cp. Red spinel (70 gp). Zircon (30 gp). Alexandrite (300 gp). Zircon (30 gp). 1 Minor magic item.
Shane Everly, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born several months after his father was called into army service. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Junk Dealer
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Gunter Rutherford, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears tan cloth garments or leather armor. His blonde hair and beard is wavy and long. He wears a mask on his face.
Personality: Gunter wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gunter was raised in a hard working conservative environment. Gunter was born on a far southern desert where he grew up under the tutelage of his father, an expert Locksmith. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined, Opinionated. Bonds: Immigrant, Job, Enemies. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
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