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NPC Generator

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Advanced [show]


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His right leg appears badly burned and disfigured. His hair is short and black. His skin is flawless and his green eyes scan people very quickly.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Gifted. Bonds: Attractive, Religious. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Deighton, Male Human Sorcerer 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 12 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Deception +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and expand his business

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Don Rutherford, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 10000 cp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Impulsive. Bonds: Adventurer, Family, Religious. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Percival Asheton, Male Human Wizard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)17 (+3) 17 (+3)13 (+1)
Skills Sleight of Hand +6, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A roughly beaten golden orb (120 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp).


Social Check DCs


Thomas Langston, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He wears a broad hat to cover his moderate length chestnut hair. He has a dull look in his gray eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Performer and found it very stressful. He has drifted from career to career and currently works as a Performer.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Rich, Job. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Thomas Langston, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Diggory Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light tan in addition to tight pants. He wears a broad hat to hide his balding. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Ugly, Secretive, Insane. Bonds: Poor, Religious. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Diggory Everleigh, Male Human Bard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 6000 sp. Red spinel (120 gp). Freshwater pearl (13 gp). Zircon (70 gp). 2 Tanglefoot bags. 1 Antitoxin. 1 Holy water. 4 Thunderstones.


Social Check DCs

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