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NPC Generator

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Advanced [show]


Odo Emsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean white cloak covering his clean studded leather, and is pretty ugly. He wears a wide-brimmed hat to hide his balding. His green eyes are slightly larger than normal.

Personality: He is fixated on the number 96. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: To reunite with his absent father.

Flaws: Ugly, Insane, Fearful. Bonds: Family, Job. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Odo Emsworth, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light green in addition to tight pants and is in decent physical shape. He has no hair. His eyes are a pleasant violet.

Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Ugly, Hedonist, Secretive. Bonds: Adventurer, Family. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Ralf Barton, Male Human Aristocrat 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)16 (+3) 13 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Celestial, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp.


Social Check DCs


Bertram Haley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear grey pants and tee shirts. His long golden hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Fortune-teller soon after.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Job, Religious. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Bertram Haley, Male Human Warlock 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 14 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)8 (-1) 16 (+3)10 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. White pearl (130 gp). Violet garnet (700 gp).


Social Check DCs


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a well pressed and immaculate suit (or dress). He has a blonde handlebar mustache and slicked back blonde hair. His gray eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He takes great joy in being the best Bounty Hunter in town.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: He's attracted to the PC; and wants to raise his children well

Flaws: Selfish. Bonds: Job, Family, Rich, Has a crush. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Trym Shirley, Male Human Adept 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2500 sp.


Social Check DCs


Solomon Wharton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is almost excessively polite to everyone, even when angry. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Carter, Solomon learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and to be a shoemaker again

Flaws: Shy, Impulsive. Bonds: Attractive, Job, Immigrant. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Wharton, Male Human Druid 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1900 gp. Hematite (6 gp). Aquamarine (1400 gp). Golden yellow topaz (1400 gp). Chrysoprase (20 gp). Silver pearl (120 gp). Blue quartz (6 gp). Tiger eye turquoise (6 gp).


Social Check DCs

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