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Advanced [show]


William Morton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair, while still mostly brown, has prominent grey streaks. He wears large thick round spectacles.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: William hails from a village terrorized by orcs. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

William Morton, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)7 (-2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Clare, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. His moppish blonde hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Enemies. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Trym Clare, Male Human Adept 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 18 (+4)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 1100 gp. Rhodochrosite (10 gp). Hematite (10 gp). Moss agate (10 gp).


Social Check DCs


Gomory Everly, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his club ready. He has done his best to style his silver hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the south to a Mason, Gomory learned a great deal about his father's area of expertise. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Passionate. Bonds: Poor, Family, Job. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Gomory Everly, Male Human Warrior 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)7 (-2) 14 (+2)11 (+0)
Skills Animal Handling +5, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 30 pp. Jeweled electrum ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.


Social Check DCs


Nicholas Beverly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy yellow suit and is in decent physical shape. He has moderate length red hair. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Joker, Justice. Bonds: Attractive, Military, Adventurer, Job. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Nicholas Beverly, Male Human Wizard 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 8 (-1)13 (+1)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 2000 sp. Freshwater pearl (13 gp). Silver pearl (110 gp). Blue sapphire (1400 gp). Amethyst (110 gp).


Social Check DCs


Anselm Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Has a crush. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Anselm Wedgwood, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)17 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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