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NPC Generator

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Advanced [show]


Geoffrey Barney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is white. He has gray eyes and a red hat with a black feather.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 4 years old his parents immigrated from the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Immigrant. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Geoffrey Barney, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)11 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 cp. Alexandrite (1100 gp). Red garnet (100 gp). Red spinel (100 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Miles Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. He keeps his auburn hair in a flapper bob. He has a dull look in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: Wants to raise his children well.

Bonds: Family, Job, Mentor, Attractive. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Miles Halsey, Male Human Sorcerer 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears black cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His hair is short and auburn. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Bellfounder, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his sister

Ideals: Gifted, Impeccable. Bonds: Slave, Poor, Family. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

John Ainsworth, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Chester, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He wears a feathered hat to cover his moderate length chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a Cartwright, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and to be a cartwright again

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Poor. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Drogo Chester, Male Human Druid 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 800 gp.


Social Check DCs


Thomas Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his black hair up. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Rich, Nature. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Thomas Middleton, Male Human Bard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs

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