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Gilbert Holton, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of axes on his belt, each one with a jet on the hilt. His hair, while still mostly black, has prominent grey streaks. His eyes are blue and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast mountains. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Rich, Nature. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Gilbert Holton, Male Human Bard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Stealth +3, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 200 gp. Rose (50 gp). Zircon (50 gp). Banded agate (15 gp).


Social Check DCs


Manfred Dumph, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He usually wears his white robe and has his greataxe always slung over his shoulder. His whole body is exceptionally muscular. His hair is long and chestnut with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His green eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Manfred hails from a village terrorized by drow. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Enemies. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Manfred Dumph, Male Human Bard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)17 (+3) 15 (+2)17 (+3)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common, Abyssal, Gnoll, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow shirt with thin white vertical stripes and pastel pants. His golden hair is kept up in a ponytail inside a feathered hat. His skin is flawless and his violet eyes scan people very quickly.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.

Motivation: Many dire rats want him driven away; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert, Gifted. Bonds: Immigrant, Attractive, Mentor. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Gerald Berkeley, Male Human Rogue 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills History +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Eye agate (16 gp). Jasper (50 gp). Violet garnet (1500 gp).


Social Check DCs


Clerebold Weston, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears black leather gloves, a black jacket, and tight pants, and is pretty ugly. He has a auburn handlebar mustache and slicked back auburn hair. His brown eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister; and regain custody of his son

Flaws: Ugly, Insane. Bonds: In love, Military, Family. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Clerebold Weston, Male Human Ranger 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 120 pp. Golden yellow topaz (1100 gp). Jade (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Richard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Ugly. Bonds: Job, In love, Religious, Nature. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Richard Enfield, Male Human Warrior 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)18 (+4) 6 (-2)18 (+4)
Skills Animal Handling +1, Performance +7
Senses Passive Perception 8
Languages Common, Draconic, Terran, Undercommon, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Jet (50 gp). Emerald (800 gp).


Social Check DCs

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