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NPC Generator

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Advanced [show]


John Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue cloak and cross-gartered white stockings. He has a long black beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: When he was but 4 years old his parents immigrated from the north. His childhood dream was to be a Unemployed, but he was a colossal failure. He has drifted from career to career and currently works as a Map Maker.

Motivation: Sabotage a competitor.

Ideals: Justice. Bonds: Attractive, Immigrant, Job. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

John Landon, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp.


Social Check DCs


Theobald Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His ears are large.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son.

Flaws: Ugly, Shy. Bonds: Rich, Enemies, Immigrant, Family. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Wedgwood, Male Human Paladin 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills Performance +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Barlow, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male very much looks the part of a Locksmith. He is tall, broad shouldered and powerfully built. His hair is short and silver. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.

History: Gunter was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Job, Attractive. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Gunter Barlow, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)8 (-1) 9 (-1)9 (-1)
Skills Deception +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Hubert Brady, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. His black hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny jet earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Tailor, Hubert learned a great deal about his mother's area of expertise. He worked as a nervous Tailor and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Philantrophist, Logical. Flaws: Secretive. Bonds: Rich, Job, Family. Occupation: Tailor

Voice: Speaks with a cold

Attributes [hide]

Hubert Brady, Male Human Barbarian 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp. 1 Darkwood Buckler.


Social Check DCs


Guy Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a black and pastel handkerchief worn on his right side. His white hair is lengthy. He has green eyes and a black hat with a pastel feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Rogue school at a young age so that he could practice his druidic talents. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Sabotage a competitor.

Ideals: Athletic, Disciplined, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Guy Wakefield, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1200 sp.


Social Check DCs

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