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Advanced [show]


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is still thick. His blue eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Lance reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Bonds: Rich, Military, Mentor. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Lance Garfield, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears baggy blue pantaloons and a black scarf, and his gloved hand is found clutching a flail. He has shaved his head bald. His violet eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: Attractive, Religious, Adventurer, Enemies. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

William Berkeley, Male Human Paladin 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Undercommon, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Aldous Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports white clothing, slightly heavier than average wear. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Depressed, Antagonistic. Bonds: Mentor, Rich, Immigrant. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Aldous Ryland, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)11 (+0) 9 (-1)12 (+1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Cory Garrick, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor, and sports empty pouches on his belt. His hair is cut close to his head. His hazel eyes peer out from beneath his wide-brimmed white hat.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has achieved small success as a Fletcher.

Motivation: Sabotage a competitor; and to reunite with his absent father

Ideals: Impeccable. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory Garrick, Male Human Ranger 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Chrysoprase (60 gp). Deep blue spinel (1200 gp). Chalcedony (60 gp). Blue star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Everard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears pastel painted combat armor at almost all times. His right hand appears badly burned and disfigured. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. He believes the world needs to unite to get rid of brigands once and for all.

History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a crush on the local Stableman.

Flaws: Mundane. Bonds: Has a crush, Enemies. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Everard Hayhurst, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 17 (+3)7 (-2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Druidic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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