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Advanced [show]


Reynard Graeme, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a violet broad hat and violet clothes. His golden hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying sister.

Motivation: Wants to raise his children well.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Reynard Graeme, Male Human Cleric 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Silver pearl (110 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Branson, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. With a patchy blonde beard and wild blonde hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Percival took refuge in the large cave and found the beat up rapier and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Percival Branson, Male Human Sorcerer 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)13 (+1) 14 (+2)13 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 4000 sp. Brown-green garnet (110 gp). Iolite (50 gp). Red spinel (110 gp).


Social Check DCs


Charles Walcott, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. His hair is silver and very short. This violet eyed easterner is not easily forgotten.

Personality: Eccentric and domineering, Charles will drive conversation. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Bellfounder business at a young age. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Charles's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Attractive, In love, Job. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Charles Walcott, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Soames, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear red pants and tee shirts. He is an epitome of beauty. His hair is long and red with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Hugh Soames, Male Human Rogue 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)10 (+0) 17 (+3)12 (+1)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Bertram Van Es, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. He has done his best to style his red hair to look like a famous performer. His thin eyebrows rest above his beady blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a ruthless business man, a trait he acquired from his father.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Professionalism, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Van Es, Male Human Ranger 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 14 (+2)18 (+4)
Skills Arcana +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 18000 cp.


Social Check DCs

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