Godfrey Clayton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a faded coat and loose pants complete with feathered hat, and his gloved hand is found clutching a shield. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, he has a hard time making friends. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Body Guard and found it very stressful. He became a Body Guard soon after.
Motivation: Sabotage a competitor.
Flaws: Insane, Antagonistic. Bonds: Family, Job. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 21 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp.
Cory Rayden, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He has a slight overbite and is overall scrawny. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a slaver, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.
Motivation: Revenge; and many dire rats want him driven away
Ideals: Justice, Philantrophist. Flaws: Fearful. Bonds: Mentor, Enemies. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. Golden pearl (130 gp).
Wymar Rutland, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His white hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he would like to get married and retire
Flaws: Fearful. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Sage
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Patrick Reid, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a green suit. He has wavy white hair. His blue eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Gerald Barlow, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a tan shirt with thin red vertical stripes and grey pants. He is tall, broad shouldered and powerfully built. His red hair is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.
History: Born in the west to a Bowyer, Gerald learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bowyer.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 3200 sp. 1 Breastplate.
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