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NPC Generator

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Advanced [show]


Anthony Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fancy brown suit and is in decent physical shape. His blonde hair is knotted and matted. He has gleaming, smiling green eyes.

Personality: He is extraordinarily eccentric. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Family, Adventurer. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Anthony Hadleigh, Male Human Wizard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Just what you see.


Social Check DCs


Gerard Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it.

Ideals: Joker, Gifted. Flaws: Insane, Secretive. Bonds: Rich. Occupation: Laborer

Voice: American accent

Attributes [hide]

Gerard Stanton, Male Human Ranger 8
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)18 (+4) 10 (+0)14 (+2)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan, Orc, Aquan, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1300 gp. Silver comb with moonstones (1000 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this western man wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his longsword. His silver hair is long and unkept. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in the west to a Guard, John learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He became a Guard soon after.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

John Beitz, Male Human Fighter 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)17 (+3)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: He was born in the south, but his parents moved at a very young age to the north. Drogo was born on a far southern desert where he grew up under the tutelage of his father, an expert Ruler. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Justice. Flaws: Hedonist, Antagonistic, Insane. Bonds: Immigrant. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Drogo Addington, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Rutherford, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Body Guard, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Hubert hails from a village terrorized by goblins. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Shy. Bonds: Immigrant, Enemies, Nature. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Hubert Rutherford, Male Human Bard 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)10 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver comb with moonstones (100 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs

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