Justin Compton, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Map Maker uniform. He has a slight overbite and is overall scrawny. His silver hair, when down, is lengthy. He has blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Crown-heir, who enjoyed hunting, Justin was taken on many hunting expeditions. Cursed with a spirit at a very young age, Justin has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.
Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Job, Nature. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Conrad Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is well dressed, constantly wearing a tan suit, brown shirt, and white tie. His brown hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Conrad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Military. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Hugh Kendal, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his blonde hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.
Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich southern family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has dedicated himself to building a better world.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Adventurer, Enemies. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3000 sp. 1 Masterwork Common Melee.
Bernard Lester, Male Human [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized ruby on his left hand. His long chestnut hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sold as a small child to a wizard, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Disciplined, Joker. Bonds: Rich, Mentor. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Amber (80 gp). Red spinel (80 gp). Moss agate (8 gp). Golden yellow topaz (400 gp). 1 Masterwork Common Melee.
Drogo Hale, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His auburn hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp. 1 Minor magic item.
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