Guy Allerton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His white hair is thinning but still full. He has hazel eyes and a green hat with a brown feather.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Guy was raised in a hard working conservative environment. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.
Motivation: To clean up the streets; and expand his business
Flaws: Terse, Addict. Bonds: Family, Job, Guardian. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Moonstone (30 gp). Chrysoprase (30 gp).
Everard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a shield on his belt. He is physically well-built. He wears his silver hair up. His violet eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Antagonistic, Lazy, Insane. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 11000 cp. 4 Tanglefoot bags. 6 Acid flasks. 4 Tanglefoot bags. 4 Tanglefoot bags.
Gerald Byron, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright red suits and hats. He has no hair. His amber eyes dart from person to person.
Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Actor
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 6000 cp. Amber (150 gp). Deep blue spinel (300 gp). 3 Alchemist’s fire. 3 Alchemist’s fire.
Drogo Stanford, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars, and is pretty ugly. His hair is cut close to his head. His eyes are likewise green.
Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful slaver made him what he is. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Military. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4
Possessions: 8000 sp. Hematite (4 gp). Tourmaline (140 gp). Golden yellow topaz (1200 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Sharps, Male Human [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized jet on his right hand. With bright golden hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Attractive, Rich. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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