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Advanced [show]


Alex Bradford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is auburn and curly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted martial powers by his dying sister.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Alex Bradford, Male Human Wizard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Jet (120 gp). Chrysoberyl (120 gp).


Social Check DCs


Gerald Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has a large brown mantle and cape that has been intricately interwoven into his pastel robe. He wears his brown hair down. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Terse. Bonds: Family. Occupation: Merchant

Voice: Scratchy, weak

Attributes [hide]

Gerald Anderton, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 6 (-2)6 (-2)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Deep blue spinel (1000 gp). Pink pearl (80 gp). Star rose quartz (50 gp). Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Adam Weld, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a cross on it. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Slave, Rich. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Adam Weld, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 12 (+1)10 (+0)
Skills Investigation +6, Performance +3
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. He has a long golden beard with little hanging trinkets. His violet eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Nature, Mentor. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Shane Garrick, Male Human Adept 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 40000 cp. Iolite (80 gp).


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long black hair kept up in a rat tail. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east his family was never financially stable. After coming to the age of reason, Gerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Poor. Occupation: Guard

Voice: Cold and demanding tone

Attributes [hide]

Gerald Merton, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 7 (-2)16 (+3)
Skills Perception +0, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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