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Advanced [show]


Charles Ashley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has styled his blonde hair well, parting it to the right. His hazel eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. Charles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and expand his business

Bonds: Rich, Family, Adventurer, Job. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Charles Ashley, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Justin Everly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He dresses in brown turtlenecks beneath a black coat with tan slacks, and his gloved hand is found clutching a trident. He keeps his blonde hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many dire rats want him driven away; and revenge

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Immigrant, Enemies. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Justin Everly, Male Human Cleric 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Bing, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of strength on his torso. He carries a battered crossbow and tarnished club as well. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Bertram was born with his father's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Mundane, Antagonistic. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Bertram Bing, Male Human Expert 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Charles Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his sister.

Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer, Family. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Roscoe, Male Human Adept 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)16 (+3) 12 (+1)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gerard Palomarez, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He usually wears his tan robe and has his shield always slung over his shoulder. His head has been shaved. His eyes are violet and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Gerard Palomarez, Male Human Monk 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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