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NPC Generator

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Advanced [show]


Kyle Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is smooth and relatively long. He has a dull look in his brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: Kyle was raised in a hard working conservative environment. A freak accident while working with his Mason father left him crippled. He struck the Shoemaker job and began his own company from there.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Military, Job. Occupation: Shoemaker

Voice: Jittery and nervous

Attributes [hide]

Kyle Dumph, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Deep green spinel (60 gp). Hematite (4 gp). 1 Minor magic item.


Social Check DCs


John Ridley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He has done his best to style his auburn hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Engraver, who enjoyed hunting, John was taken on many hunting expeditions. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Doctor.

Motivation: A deep hatred of brigands; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Insomniac. Bonds: Attractive, Military, Nature. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Ridley, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)10 (+0) 12 (+1)6 (-2)
Skills Nature +2, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp.


Social Check DCs


Nicholas Alton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is silver. His green unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Gifted, Fighting. Flaws: Disease, Shy. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Nicholas Alton, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 18 (+4)12 (+1) 14 (+2)10 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Nicholas Law, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long pastel pants that bunch up around his shoes. His long blonde hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Seamstress but believes his peers are too gung-ho.

History: Nicholas was born with his mother's beautiful face. One day when Nicholas was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Nicholas was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Pacifist, Logical. Flaws: Insomniac, PTSD. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Smoker's lung

Attributes [hide]

Nicholas Law, Male Human Adept 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 100 gp.


Social Check DCs


Heward Tickle, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he prefers to wear grey pants and tee shirts. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: In love, Military. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Heward Tickle, Male Human Monk 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 6 (-2)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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