Arnold Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and likes to wear ponchos typically of a light black in addition to tight pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are amber and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west to a Doctor, Arnold learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Doctor.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. Violet garnet (300 gp). Malachite (4 gp). Red garnet (50 gp).
Robert Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His red hair is smooth and relatively long. He has a dull look in his green eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Flaws: Hedonist. Bonds: Attractive, Rich, Family, Mentor. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 41000 sp. Sardonyx (30 gp). Fire opal (1100 gp). Eye agate (6 gp).
Manfred Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has done his best to style his blonde hair to look like a famous performer. His violet eyes dart from person to person to random spaces in the air.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Manfred's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying sister.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Insomniac, Antagonistic. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 43000 sp. Moonstone (20 gp). Jade (150 gp). Red garnet (150 gp).
Rolf Redfield, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born into a rich family. In his 14th year, his parents were killed by a dire rats raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of dire rats
Flaws: Insane. Bonds: Attractive, Enemies, Rich. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 61 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1500 gp. Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.
Henry Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is heavily combed to the left. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Courier. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Blacksmith, but he got bored and became a Courier. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur, Artistic, Justice. Bonds: Job, Religious. Occupation: Courier
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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