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NPC Generator

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Advanced [show]


Arnold Axton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. His brown hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Arnold was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Fisher like his father before him.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new fisher responsibilities is difficult

Bonds: Attractive, Poor, Immigrant, Job, Family. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Arnold Axton, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Star ruby (400 gp). White pearl (110 gp).


Social Check DCs


Gomory Compton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear green tank tops with white pants, and sports empty pouches on his belt. His black hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Adventurer, but he got bored and became a Farmer. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Mundane, Insane, Antagonistic. Bonds: Job. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Gomory Compton, Male Human Monk 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His chestnut hair is kept up in a ponytail inside a broad hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many gnolls want him driven away.

Flaws: Addict. Bonds: Attractive, Enemies, Military, Rich. Occupation: Fortune-teller

Voice: Cold and demanding tone

Attributes [hide]

Lance Everly, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 18000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Geoffrey Preston, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His hair is cut close to his head. His eyes are blue and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Geoffrey was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Persistence. Flaws: Ugly, Cynical. Bonds: Enemies, Slave. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Geoffrey Preston, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Eye agate (10 gp). Obsidian (10 gp). Violet garnet (1000 gp). 1 Masterwork Thieves’ tools. 1 Small steel mirror. 1 Healer’s kit.


Social Check DCs


Anselm Nibley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His chestnut hair is long and unkept. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Jeweler, his mother struggled to pay the bills. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Poor, Military. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Nibley, Male Human Sorcerer 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs

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