Ralf Huxley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears brown painted combat armor at almost all times. His golden hair, when down, is lengthy. He has a tattooed face.
Personality: Eccentric and domineering, Ralf will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gifted from a young age, Ralf studied abroad. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Unemployed for hire.
Motivation: Marry his sister to traveling adventurers; and further expansion of business
Ideals: Extrovert, Gifted. Bonds: Family, Job. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Ernest Bristol, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears a black costume with the symbols of magic on his torso. His black hair is lengthy. His eyes are violet and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in a small plains village. He helped his mother out around the business and became quite the natural. He has achieved small success as a Bricklayer.
Motivation: Nothing but the best is good enough for him; and to pay off his debts
Ideals: Passionate, Impeccable. Bonds: Nature, Job, Debt. Occupation: Bricklayer
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp.
Guy Alton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tan vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a auburn handlebar mustache and slicked back auburn hair. He has gleaming, smiling amber eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Cook.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Job, Religious. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Dean Clapham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has auburn hair. He has several tiny opal earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Dean has worked very hard to control his curse. He now mingles about in high society.
Motivation: To clean up the streets; and to protect his home
Ideals: Joker. Flaws: Disease, Depressed. Bonds: Rich, Guardian. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). An abacus with copper, silver and gold markers (170 gp).
Gerald Shipley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. He has a small bristly mustache and wavy silver hair. His green eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.
History: Gerald was born in the north. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Persistence, Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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