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Advanced [show]


Manfred Clifton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: Wants to raise his children well; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Immigrant, Family, Religious, Mentor. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Clifton, Male Human Rogue 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp. Red spinel (70 gp).


Social Check DCs


Manfred Ogden, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy brown suit. He is muscular with a powerful set of arms. He wears his auburn hair up. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born in the south, but his parents moved at a very young age to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Ogden, Male Human Ranger 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp.


Social Check DCs


William Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. He keeps his silver hair in a pixie cut. His green unseeing eyes seem to look past you.

Personality: William wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Ruler

Voice: Spits words with contempt

Attributes [hide]

William Tindall, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Kody Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. His hair is short and auburn. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Kody was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Adventurer, Family, Nature, Rich. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Kody Pickering, Male Human Bard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Buckler. 1 Half-Plate. 1 Buckler.


Social Check DCs


Anselm Walpole, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does. He carries a battered whip and tarnished sword as well. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Carpenter, Anselm learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a layabout again

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Job. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Walpole, Male Human Rogue 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 10 (+0)17 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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