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NPC Generator

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Advanced [show]


Peter Ainsley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His black hair is styled in orderly dreadlocks. His fierce gray eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Sage.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Disciplined. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Peter Ainsley, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs


Gilbert Thackeray, Male Human [Permalink]

Personal [hide]

Description: A 6'3" eastern man, he wears a black tunic with violet highlights, and long grey pants that bunch up around his shoes. With a patchy chestnut beard and wild chestnut hair. He has blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he is terrified, and will act out of fear

Ideals: Professionalism. Flaws: Shy, Fearful. Bonds: Adventurer. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Thackeray, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 9 (-1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 50 pp.


Social Check DCs


Geoffrey Beverly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in blue turtlenecks beneath a violet coat with green slacks. His red hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Justice. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Geoffrey Beverly, Male Human Warrior 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Athletics +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 45000 sp.


Social Check DCs


Heward Clinton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems, marred by sweets. His hair is black and very short. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: Heward was born in the north. At a young age he loved to build and create. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has money and likes to spend it

Ideals: Optimist, Justice, Persistence. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Clinton, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp. 1 Small steel mirror. 1 Silk rope.


Social Check DCs


Diggory Bradley, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with yellow pants. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his auburn hair up. He has several tiny amethyst earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Diggory Bradley, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)10 (+0)
Skills Athletics +3, Stealth +2
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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