Anselm Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of eastern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He left for the east, certain he would find work there.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Immigrant, Nature, Has a crush. Occupation: Weaver
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Drogo Spaulding, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Cartwright. He has a slight overbite and is overall scrawny. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. His childhood dream was to be a Tanner, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Alexandre Kent, Male Human [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His hair, while still mostly chestnut, has prominent grey streaks. His fierce green eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Alexandre was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To end his boredom; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Persistence, Fighting. Flaws: Mundane. Bonds: Job. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 70 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2100 gp. Brass mug with jade inlays (200 gp). Jeweled gold crown (4000 gp). Gold and topaz bottle stopper cork (1700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (50 gp). 1 Minor magic item. 1 Minor magic item.
Kody Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His long golden hair is drawn into a two foot long braid. His brown eyes dart from person to person.
Personality: Eccentric and domineering, Kody will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He worked as a nervous Marshal and found it very stressful. After a long history of fighting, Kody and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp.
Justin Cooper, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy grey suit. He sports a flattop hair cut. He has gleaming, smiling brown eyes.
Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Courier, but he was a colossal failure. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and expand his business
Ideals: Athletic, Pacifist. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 32000 sp. Gold and topaz bottle stopper cork (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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