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NPC Generator

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Advanced [show]


Bernard Harlan, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a white tunic with tan highlights, and long green pants that bunch up around his shoes. His clothes are grease stained in places. His hair is short and brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Energy wise he seems alert and responsive.

History: He was born in the east, but his parents moved at a very young age to the west. He married young, but lost his spouse to brigands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and a deep hatred of brigands

Ideals: Professionalism, Entrepeneur. Flaws: Depressed. Bonds: Poor, Immigrant, Enemies. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Bernard Harlan, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green cloak and cross-gartered tan stockings. He sports a long brown beard, and similarly colored long hair. He has green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Tanner and found it very stressful. He has achieved small success as a Tanner.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Selfish. Bonds: Poor, Job, Adventurer. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Gerard Barney, Male Human Expert 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 cp. Rose (20 gp). Deep green spinel (100 gp). Golden pearl (100 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs


Anthony Tattersall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. His white hair is smooth and relatively long. He is baby faced.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and a rival would like him out of the picture

Ideals: Entrepeneur. Flaws: Selfish, Hedonist, Antagonistic, Disease. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anthony Tattersall, Male Human Bard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Fulton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in yellow turtlenecks beneath a blue coat with grey slacks. His auburn hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Engraver soon after.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Joker, Fighting. Flaws: Shy. Bonds: Job, Enemies. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Frederick Fulton, Male Human Rogue 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 16 (+3)13 (+1)
Skills Arcana +4, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Diggory Graham, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt with thin black vertical stripes and tan pants. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Diggory hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Ideals: Joker, Fighting. Flaws: Ugly, Terse. Bonds: Enemies. Occupation: Marshal

Voice: Stutters

Attributes [hide]

Diggory Graham, Male Human Sorcerer 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80000 cp. 1 Minor magic item.


Social Check DCs

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