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Advanced [show]


Randal Presley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the east, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Randal Presley, Male Human Monk 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 17 (+3)17 (+3)
Skills History +1, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Theobald Burton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a violet and blue robe with the hood down. He wears his white hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He has decided he is irredeemable; and to get a good night's sleep

Flaws: Addict, Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Map Maker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theobald Burton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 80 pp. Lapis lazuli (4 gp).


Social Check DCs


Hunter Windsor, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing black shirts, loose pants, and blazers most of the time and is in decent physical shape. He sports a long brown beard, and similarly colored long hair. His eyes are blue and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by drow. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Hunter Windsor, Male Human Druid 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 900 gp. Star rose quartz (30 gp). Golden yellow topaz (200 gp). Emerald (800 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries swords. His silver hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: Thomas lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Thomas Wheatley, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp. Red spinel (120 gp). Freshwater pearl (5 gp).


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered axe and tarnished sickle as well. He has wavy black hair. His eyes are likewise amber.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gunter was raised in a hard working conservative environment. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Bricklayer.

Motivation: To be a Spy again; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Attractive, Job. Occupation: Bricklayer

Voice: Eastern European accent

Attributes [hide]

Gunter Anderton, Male Human Rogue 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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