Richard Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His silver hair is lengthy. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. Richard was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Barber. He has built up a small fortune and can afford his own way.
Motivation: Many drow want him driven away; and money/treasure
Flaws: Insomniac. Bonds: Military, Immigrant, Rich, Enemies. Occupation: Barber
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. Blue star sapphire (500 gp). Pink pearl (160 gp). Red-brown spinel (160 gp). Coral (160 gp). 1 Minor magic item.
Ernest Alby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has a large white mantle and cape that has been intricately interwoven into his black robe. His brown hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he has a crush on the local mayor
Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly, Shy. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 700 gp. 1 Minor magic item.
Gerald Gyula, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. His auburn hair is thinning but still full. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Gerald began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want him driven away; and revenge
Ideals: Artistic, Entrepeneur. Bonds: Rich, Slave, Enemies. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red-brown spinel (100 gp). Jasper (70 gp). Black pearl (200 gp). Aquamarine (200 gp).
Justin Blankley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears white painted combat armor at almost all times. His red hair is cut jaggedly and amateurishly. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Attractive, Slave, Adventurer. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Star rose quartz (40 gp). Citrine (40 gp). Alexandrite (1100 gp). Brown-green garnet (140 gp).
Charles Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is slicked back into a classic pompadour. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.
History: Charles was born with his father's beautiful face. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To settle down with his crush; and an old rival family wants him found
Ideals: Fighting, Entrepeneur. Flaws: Selfish. Bonds: Attractive, Family, Has a crush. Occupation: Junk Dealer
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Spyglass. 1 Small steel mirror.
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