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NPC Generator

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Advanced [show]


Gilbert Clayden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an entirely grey suit with brown socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His red hair is long and unkept. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Fletcher, but he got bored and became a Ploughman. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease. Bonds: Slave, Job, Family. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Gilbert Clayden, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 15 (+2)11 (+0)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Clinton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Clinton, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 6 (-2)15 (+2)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Lance Barclay, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He has styled his golden hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Lance was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Opinionated. Bonds: Adventurer, Family, Rich. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Barclay, Male Human Aristocrat 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 sp. Malachite (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Hubert Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. He has a very tight haircut. He has gleaming, smiling hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a Beggar, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Hubert Heiser, Male Human Ranger 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Celestial, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (100 gp). A necklace of small pink pearls (1000 gp). A delicate brass dragon egg (100 gp).


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. His hair is blonde and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a crush on the local Herbalist; and wants a kiss

Flaws: Antagonistic. Bonds: Attractive, Slave, Immigrant, Has a crush. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Anselm Watson, Male Human Commoner 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Peridot (50 gp). Malachite (4 gp).


Social Check DCs

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