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NPC Generator

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Advanced [show]


Kyle Tinley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black painted combat armor at almost all times. His white hair is singed and shortened. His gray eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Shy, Impulsive. Bonds: Rich. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Kyle Tinley, Male Human Cleric 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp.


Social Check DCs


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with Stetson hat. His auburn hair is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Barrister who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Barrister business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Has a crush, Job. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Kensley, Male Human Paladin 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 17 (+3)16 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Jasper (30 gp). 1 Magnifying glass.


Social Check DCs


Randal Payton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Athletic, Optimist, Pacifist. Bonds: Attractive. Occupation: Mercenary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Randal Payton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)13 (+1) 15 (+2)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Diggory Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. He keeps his silver hair in a pixie cut. He has gleaming, smiling brown eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Gardener

Voice: Old thin voice

Attributes [hide]

Diggory Gladstone, Male Human Monk 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 11 (+0)13 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Clayton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports black clothing, slightly heavier than average wear. His hair is always cut to a buzz. His eyes are a pleasant violet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

William Clayton, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)12 (+1) 18 (+4)10 (+0)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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