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NPC Generator

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Advanced [show]


Frederick Spalding, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair has been sun bleached extensively. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. After coming to the age of reason, Frederick took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Frederick Spalding, Male Human Monk 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 110 pp.


Social Check DCs


Gerard Digby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing black shirts, loose pants, and blazers most of the time. His white hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and he is greedy

Ideals: Gifted. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Gerard Digby, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 8 (-1)13 (+1)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Arnold Hayden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports blue clothing, slightly heavier than average wear and is in decent physical shape. His long brown hair reaches down to his waist. He has gleaming, smiling brown eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up sword and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants to meet his childhood hero; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Professionalism. Flaws: Greedy. Bonds: Nature, Family, Adventurer. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Arnold Hayden, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. 1 Holy water.


Social Check DCs


Frederick Braxton, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His white hair is drawn into a tight pony tail with a cross scrunchie. He has brown eyes and a black hat with a blue feather.

Personality: He is calm most of the time but flees social interaction. A true patriot, Frederick would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father

Flaws: Ugly, Shy, PTSD. Bonds: Military, Nature. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Frederick Braxton, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Insight +3, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp. Aquamarine (800 gp). Brown-green garnet (120 gp). Moonstone (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Budd, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Professionalism. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Everard Budd, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)5 (-3)
Skills Persuasion +0, Survival +5
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 pp.


Social Check DCs

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