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Advanced [show]


Diggory Ramsey, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is well dressed, constantly wearing a yellow suit, brown shirt, and green tie. His skin is also unnaturally pale. He keeps his golden hair in a pixie cut. He has hazel eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Animal Trainer.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Diggory Ramsey, Male Human Druid 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)7 (-2) 12 (+1)13 (+1)
Skills Religion +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 500 gp. Deep green spinel (100 gp).


Social Check DCs


Adelard Atterton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He wears his blonde hair up. His hazel eyes are slightly larger than normal.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and he wants revenge against gnolls

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Adelard Atterton, Male Human Expert 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +2, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Deep green spinel (70 gp). Silver pearl (70 gp). Red garnet (70 gp).


Social Check DCs


Wymar Oakley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Mundane, Shy. Bonds: Military, Rich. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Wymar Oakley, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)12 (+1) 9 (-1)6 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and carries hand crossbows. His tied-back hair is golden. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Addict, Shy, Antagonistic, Disease. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Drogo Fawcett, Male Human Cleric 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Athletics +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Gilbert Norton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, brown cloak. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amethyst earrings on each ear.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gilbert was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: A deep hatred of gnolls; and further expansion of business

Ideals: Justice. Bonds: Rich, Guardian, Job, Adventurer, Enemies. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Gilbert Norton, Male Human Fighter 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 57 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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