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Randal Morton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his ceremonial dagger always slung over his shoulder. His top hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Randal was born the youngest of three triplets. Randal was born on a far western island where he grew up under the tutelage of his father, an expert Merchant. He left for the west, certain he would find work there.

Motivation: To reunite with his absent father; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Immigrant, Family. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Randal Morton, Male Human Sorcerer 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 1 Minor magic item.


Social Check DCs


Gunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he is wearing a long, violet cloak. His head has been shaved. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: Gunter was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He has money and likes to spend it; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job, In love, Rich. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Gunter Marlowe, Male Human Cleric 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)17 (+3) 10 (+0)10 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 pp.


Social Check DCs


Kyle Ramsay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears tattered old clothes, and his gloved hand is found clutching a trident. His hair is long and golden with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear

Flaws: Ugly, Disease, Depressed, Fearful. Bonds: Rich. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Kyle Ramsay, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Huckabee, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His chestnut hair is thinning but still full. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Has a crush, Religious. Occupation: Barber

Voice: Loud with bravado

Attributes [hide]

Lance Huckabee, Male Human Monk 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)11 (+0) 7 (-2)15 (+2)
Skills Arcana +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Solid gold idol (600 gp).


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a red scarf. He has a moderate pudge and is not very fit. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Gardener profession.

History: The child of eastern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Job, Immigrant, Adventurer, In love. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Everly, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 41000 sp. Deep blue spinel (600 gp). Jasper (60 gp). Malachite (4 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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