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NPC Generator

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Advanced [show]


Hubert Snowdon, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and is wearing a long, brown cloak. His tied-back hair is black. He has brown eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Mundane, Fearful, Disease. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Hubert Snowdon, Male Human Adept 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 20000 cp. Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Onyx (70 gp). Rock crystal (70 gp).


Social Check DCs


Randal Langdon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. His chestnut hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Barber, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he is terrified, and will act out of fear

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Langdon, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Rhodochrosite (16 gp). Black pearl (1200 gp). Malachite (16 gp).


Social Check DCs


Roland Alby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. His auburn hair, when down, is lengthy. His blue unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Nature, Immigrant. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Roland Alby, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)7 (-2) 12 (+1)9 (-1)
Skills History +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2500 sp. 3 Antitoxin.


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue cloak and cross-gartered grey stockings and is in decent physical shape. His red hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Roger's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to find somewhere to settle down

Flaws: Ugly, Mundane, Secretive, Antagonistic. Bonds: Poor. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Roger Atterton, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gomory Barney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. He wears his white hair up. His skin is flawless and his brown eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: A powerful necromancer made him what he is. Gomory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Persistence. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Gomory Barney, Male Human Rogue 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 10000 cp. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs

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