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NPC Generator

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Advanced [show]


Rolf Hale, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright brown suits and hats. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with music.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Servant job and began his own company from there.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Immigrant, Nature, Job. Occupation: Servant

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Hale, Male Human Druid 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)18 (+4) 13 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Druidic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Just what you see.


Social Check DCs


Heward Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long chestnut hair kept up in a rat tail. He has hazel eyes and a violet hat with a green feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He got into the Guard business at a young age. A few years later when the east was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Guard.

Motivation: Expand his business; and human compassion

Ideals: Justice. Flaws: Antagonistic, Racist. Bonds: Job, Immigrant. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Heward Marlowe, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +1
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp. An abacus with copper, silver and gold markers (160 gp). Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Conrad Bradly, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. After a long history of fighting, Conrad and his spouse have recently divorced.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Flaws: Ugly, Forgetful, Antagonistic. Bonds: Job. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Conrad Bradly, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. Brown-green garnet (100 gp). Black pearl (700 gp). Bloodstone (50 gp). Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Byron, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright brown suits and hats. His blonde hair is lengthy and is close to two feet long. His eyes are likewise brown. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His religion dominates his actions.

Ideals: Athletic, Artistic. Bonds: Attractive, Nature, Religious, Enemies. Occupation: Actor

Voice: Russian accent

Attributes [hide]

Bertram Byron, Male Human Monk 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 17 (+3)9 (-1)
Skills Animal Handling +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 110 pp. Deep blue spinel (1000 gp). Aquamarine (1000 gp). Aquamarine (1000 gp).


Social Check DCs


Roland Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a black low-cut shirt, and a small hat upon his head. He is physically well-built. His silver hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 8 years old his parents immigrated from the north. Roland was born on a far northern forest where he grew up under the tutelage of his father, an expert Bookbinder. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Disease. Bonds: Attractive, In love, Immigrant, Family. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Roland Reid, Male Human Sorcerer 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 4000 sp. Black pearl (200 gp). Golden yellow topaz (200 gp).


Social Check DCs

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