Charles Wellington, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with white slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Charles's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Herbalist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp.
Simon Carlisle, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. He has dyed his greying red hair a little too much giving a sharp red color. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.
History: Gifted from a young age, Simon studied abroad. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle; and he's in love
Ideals: Entrepeneur, Gifted. Flaws: Shy. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2800 sp. Red spinel (50 gp). Onyx (70 gp). Jet (50 gp). 1 Masterwork manacles. 1 Silk rope. 1 Masterwork manacles.
Kyle Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His hair is white, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent mother
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 sp. Banded agate (6 gp). Lapis lazuli (6 gp).
Norman Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair, when down, is lengthy. His eyes are green and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Tailor and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Greedy. Bonds: Poor, Family, Job. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 20000 cp. Gold dragon comb with red garnet eye (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Brass mug with jade inlays (300 gp).
Gilbert Hayhurst, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears a white vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His fierce violet eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 8 years old his parents immigrated from the north. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Barber
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
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