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NPC Generator

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Advanced [show]


Gunter Copeland, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His skin is also unnaturally pale. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content; and to prove his worth to the world

Ideals: Passionate, Logical. Flaws: Ugly, Impulsive, Mundane. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Gunter Copeland, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2900 sp.


Social Check DCs


Anselm Beitz, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Assassin. His chestnut hair is lengthy and is close to two feet long. His skin is flawless and his blue eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Assassin business at a young age. He worked as a nervous Assassin and found it very stressful. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Opinionated. Flaws: Impulsive. Bonds: Job, Attractive. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Beitz, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp. Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His long red hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: To end his boredom.

Ideals: Optimist, Logical. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Thackeray, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)16 (+3) 14 (+2)10 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 13000 cp.


Social Check DCs


Everard Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His white hair is kept up in a ponytail inside a deerstalker hat. His eyes, though not visible through his cowl, are violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.

History: Everard was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Gifted, Persistence. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Everard Oakley, Male Human Warrior 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Deception +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Theobald Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin tan vertical stripes and green pants. He carries a battered glaive and tarnished nunchaku as well. He sports a long chestnut beard, and similarly colored long hair. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Guardian, Adventurer. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Theobald Alby, Male Human Barbarian 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)10 (+0) 9 (-1)17 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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