Chad Tyndall, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His hair is always cut to a buzz. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and he wants nothing more than to rejoin the army
Flaws: Ugly, Disease, Shy. Bonds: Military, Job. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Druidic
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Golden yellow topaz (1000 gp). Freshwater pearl (11 gp). Golden pearl (100 gp).
Ernest Reid, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with tan socks and a vest with buckled shoes. He carries a battered whip and tarnished shortspear as well. His hair is cut close to his head. He has several tiny opal earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 10 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Justin Milton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He carries with him a set of scimitars on his belt, each one with a ruby on the hilt. His brown hair is lengthy. His blue eyes peer out from beneath his feathered white hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Justin was raised in a hard working conservative environment. When Justin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Job, Military. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
Possessions: 200 gp. Chrysoprase (60 gp). Sardonyx (60 gp). Red spinel (110 gp).
Gunter Rylan, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear blue tank tops with black pants. He wears his red hair up in a very large beehive style do. His eyes are green and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the east, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Mundane, Impulsive, Insane. Bonds: Immigrant. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: White pearl (80 gp). Brown-green garnet (80 gp).
Theodoric Wellington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting black shirt and pants. He has auburn hair. His eyes are violet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Locksmith and found it very stressful. He has drifted from career to career and currently works as a Locksmith.
Motivation: Further expansion of business; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: Hematite (9 gp). Alexandrite (1600 gp). Azurite (9 gp). Amethyst (60 gp). White pearl (60 gp). Eye agate (9 gp). Violet garnet (1600 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


