William Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His golden hair is matted, messy, and big. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.
History: William hails from a village terrorized by brigands. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and a deep hatred of brigands
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Nature. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 4 (-3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Banded mail.
Conrad Brandon, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His right hand appears badly burned and disfigured. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls.
Ideals: Disciplined, Gifted. Bonds: Religious, Enemies. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp.
Tim Hastings, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man dresses like a well dressed Adventurer does. He wears his red hair up. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is used to getting what he wants. In part because he is a meticulous planner.
History: Tim was raised in a hard working conservative environment. He worked as a nervous Adventurer and found it very stressful. He became a Adventurer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 100 pp. 1 Full Plate. 1 Chain shirt.
Jocelyn Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated, Artistic. Flaws: Disease. Bonds: Poor. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Aquamarine (500 gp). Rose (50 gp). 1 Everburning torch. 4 Holy water. 3 Antitoxin.
Norman Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his morningstar ready. His blonde hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is mildly Human supremacist, though he does not identify as such. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Norman was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and human compassion
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Military. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Bloodstone (30 gp). Golden yellow topaz (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!